A sixteen-person organized play event for Battletech using the new Core Rulebook, with awards and prizes!
Admission is $35 plus tax. (Waystone members receive 20% off)
Force Construction:
Limit of 8,000 BV, using 2-6 mechs.
All three missions will use the same force.
All mech equipment must be found in the Core Rulebook.
Walk speed cannot be higher than 10 MP, and jump speed cannot be higher than 9 MP.
No artillery (this includes Arrow IV).
No Large Engines.
The best piloting or gunnery skill you can take is a 3, with a 2-point difference between the two. A 3/5 Mechwarrior is OK, a 3/6 is not. The worst skill you can take is 6.
Each unit must be represented by a physical miniature (no coins or tokens). Official miniatures are not required, however any miniature must clearly represent the corresponding unit from your list. Proxy miniatures (miniatures meant to represent a different/similar unit) are allowed.
Note any of the following in your list, where applicable:
Any units that are linked by c3 (be sure to account for the BV cost of these connections, Core Rulebook, page 220).
Any ammunition bins that contain half-loads (Core Rulebook, page 37).
Any alternative ammunitions that have been swapped in (pay special attention to the weapon and Tech Base with which each ammunition is compatible). Only ammunitions listed in the Special Munitions section of the Core Rulebook are allowed (page 190-194).
Missions
The three missions being played will come from the Core Rulebook Missions chapter, starting on p. 212. All players will play the same mission in each round. The missions may include complications.